
Choose a thumbnail to preview a file.
Roll a Robot Drawing Game
Suggested ages: 5–9; younger children may need a reader
Pick your files, print a copy and make time for a little discovery. Open the resource notes below for activity instructions.
your own
what you find
screen-free break
new together
Instructions & usage
A robot with a personality of its own. Let your rolls help decide what you draw.
Roll a Robot Drawing Game is a solo completion challenge. Record your rolls; try to finish in fewer rolls next time.
Players: 1 · Time: about 12 minutes · Equipment: Pencil and one die.
How to play
- Draw your robot in the big space. Roll one die each turn.
- 1=head, 2=body, 3=arms, 4=legs, 5=eyes, 6=antenna.
- New number? Draw that part and tick it below. Repeat? Add a detail.
- Keep rolling until all six parts are ticked. Your robot is complete.
- Record your rolls; try to finish in fewer rolls next time.
Example of a turn
Rolling 3 lets you draw the robot’s arms.
Scoring and finishing
Keep rolling until all six parts are ticked. Your robot is complete. Record your rolls; try to finish in fewer rolls next time.
At home and in the classroom
Print one sheet per child. A helper can read the directions first and check the completed challenge afterwards. Leave time to describe the finished drawing. The printed prompts give a clear completion goal while leaving room for personal ideas.
Try a variation
Complete the challenge with a helper first, then try it independently.
Explore all one-sheet games & free packs →
What you’ll need
Pencil and one die
Make the most of it
Rolling 3 lets you draw the robot’s arms.
Printing tips
Check the file’s paper size and print one test page. Choose “fit” if edges are clipped.
Turn a printable into an afternoon of ideas.
Find ways to use your resources at home and in the classroom.
A little puzzle. A fresh challenge.
Explore word searches, crosswords and more.




